Getting the opportunity to make a board game out of this was one I was never going to miss. Thing is, how do you do this? Random cards ala Carcassone? Monopoly style board and event cards? The first option works better; I tried both. Wanna see? Of course you do!
Conveniently, a despicable thief/ failed assassin took any visual evidence of the board that existed before this, but it was horribly designed and in a way that didn't quite make sense.
This kind of hexagonal card system ensures the random nature, and allows for use of the very well made game background assets.
Weapons were handled in a similar way to the digital game, but in a physical form. Power usage was made redundant by the lack of any such mechanic in the physical iteration; it allows to keep things simple and will prevent the protagonist player from being stuck without a usable weapon from the start.
Weapons such as bombs and beams are not used in the same way because there are no longer room damage or subsystems. Instead, they cause damage the same way missiles and lasers do, respectfully.
Missiles, fuel and scrap still exist as resources, and running out of missiles or scrap are discouraged but do not end the game, unlike fuel, which is a loss condition.
Combat is conducted through D10 die rolls; when the player rolls a number under the criteria, the attack lands and the appropriate damage is dealt. For lasers, the die is rolled for as many attacks there are on the card. Some attacks can miss or hit the shield in place, invalidating that attack.

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