Tuesday, 25 June 2013

Chance Mechanics: Chess

So, Chess. A century old strategy game that has inspired many a thing, from other strategy games to actual military operations (probably, the people who ivented chess needed something to practice strategy with and they're dead now, so we can question their motives to our cynical heart's content)

How would you add chance mechanics to something so tactically pure as Chess? It'd be like having gun attachments in Frozen Synapse, and that wouldn't work at all. But guess what? It does.

Chance mechanics can be applied through a dice roll, but how it is applied can vary. For example, if when two pieces were adjacent to each other the game takes on a similar deciding mechanic to a modern strategy game such as X-COM: Enemy Unknown. The mechanic would make all the pieces have an even value, which is a problem when the Bishop, Queen and King pieces are considered. To stop this, the dice roll would have a mininum threshold that must be met in order to capture that piece, escalating as the piece's value increases.

If they were applied through a deck of standard playing cards, then the card drawn would decide which piece is moved. Of course, face cards can apply to Kings, Queens and Bishops, but it may just be easier to only use cards from Ace to eight, red suits moving the corresponding piece in another row.

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