Saturday, 20 October 2012

Game Design: What's Yours is Mine!

Our solo project revolved around an ownership theme, where one player will take something from another player. Classic physical examples of this type are Chess and Snap. Digital examples include Capture The Flag game types and territorial control game types.

My game was based around an attack/ defence scenario where a group of Mercenaries (controlled by the attacking player) had to steal an experiment from the Security team (the defending player). Players move and attack through dice rolls and can divide the number shown between their units. For example, if one player rolls a 6, they can divide it so that they can move two characters two spaces each. Starting combat would end the turn regardless of whether it succeeded or not.

Combat initally relied on range and cover. If a character was far away, this would affect their dice roll. If the character was behind a wall in the way, they couldn't attack at all.


 The board was set up in a linear fashion to fit better with the context. However, it was found that the linear nature made it boring to use, and players wouldn't strategise as I thought they would. This called for a change in the board's design.


This board was intended to remove the idea of a stylised layout, instead using an arena-like design. It was also on Four A4 sheets making an A2 size board, in an attempt to make the game require strategy. Unfortunately, this didn't improve anything, instead making it take longer for anything to take place. The final design went back to the A3 size but did something different:


I made walls out of but and folder business cards and stuck them down with tape, to allow them to fold properly. These walls allowed players to really see what was low cover or not, and would help them use line of sight properly. 


This also allowed me to add another combat mechanic; characters with rockets (as seen above) are able to remove walls from play, effectively removing cover and creating new paths. This kind of unit wouldn't be able to attack characters directly.

No comments:

Post a Comment